Super Mario Bros.
Nintendo Entertainment System
What can I say about this game? What can I possibly say? This is the greatest video game of all
time. It isn’t the best. It’s not my favorite. But it is the greatest game of them all. It is, in fact, the default video game.
In 1985 Super Mario Bros. was a nuclear bomb of gaming. This game was attractive, innovative, and brilliantly designed. It was a revolution in and of itself It established the side scrolling platform genre of gaming, it single-handedly reversed the fortunes of an industry that had gone terminal, and it instantly made Nintendo the face of video gaming.
I was three years old when this game was released. I have no memory of a time where I hadn’t played this game a bunch. It has always been part of the background hum of my life, and I didn’t evenown an NES as a kid. I always knew that it was fun, but is only in retrospect that I can appreciate all the genius that makes this game a true masterpiece.
And it is a masterpiece. While the game certainly seems crude compared to later installments, right off the bat this game builds the foundation of everything to follow, and it gets so many things right out of the gate. From beginning to end, the game is brimming with variety and style. It is simple, fun, and challenging. It also has an absurdly catchy score. For these reasons, as long as we have electricity, people will always play Super Mario Bros.
There are just so many little things about this game that always make me smile: I like the staircases. I like the rules for how squids move. I like the fireworks. I like the cutthroat nature of World 8. And the Warp Zones. And the flying fish. And King Koopa’s fireballs. And, of course, “our princess is in another
I’ve been playing this game off and since I was five, and I’ll continue to play it until I die.
Originally published at The Triangle. You can comment here or there.